Computer Graphics (CG) remains one of the most exciting and rapidly growing computer fields and has now become a common element in human-computer interfaces, data visualization, virtual reality, aided designing and manufacturing, aided diagnoses and surgery navigation, advertisement and special effects, animations and games, and many, many other applications. With the rapid development of the software algorithms and hardware devices, it is exhibiting a wide, deep and exciting prospect: better simulate, more realistically render, and more effectively compress and transmit a variety of physical objects and natural phenomena under the complex lighting environment; more intelligent and agile interfaces; and more vivid digitize the human’s hair, skins, clothes, expressions, behaviors, and actions.
In the course, lectures include: Introduction of Computer Graphics, Graphics Display Systems, Procedural Modeling, Output Primitive, Clipping Algorithms, Visible Surface Detection, Spline Curves and Surfaces, View Pipeline and Coordinate Transformation, Color Models, Illumination Models and Shading, Texture and Shades, and Computer Animation, etc.
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